Last updated: March 24, 2019
Topic: ArtBooks
Sample donated:

For many years students have been taught in the traditional classroom setting. You have a teacher, blackboard and a desk. Most students want to learn, but loss interest or are discouraged when they learn above or below the average learning speed. But when students are offered an opportunity that allows them to learn at their own pace and in the comfort of their home the outcomes are unlimited. Allowing students to interact with what they learn has proven time and time again to increase their interest and the amount of information learned and remembered. Many studies have been done that support our groups” hypothesis that video games do affect the way a person thinks and acts. Therefore it would only make sense that having a Chemistry video game that taught you chemistry would embed the information that is being taught into the students mind, because of the interaction and having to be aware of what is going on in the game to advance to the next chapter. In our interactive video game we would have a teacher, just like in the normal classroom setting, but you would read the sections on your own and would play games to show how well you comprehend the information that you had just read.

There would also be an option for the section to be read to you. The video game would not allow a student to move on until the game was completed one time through correctly this way the information the student gathers is all correct and he or she knows how the answer was achieved. There are many other ways that students can learn interactively, but we believe that if you are in a comfortable setting (your home or wherever else.) you will have the confidence that is needed to learn and achieve your goals. An interactive video game would allow for people to take the Chemistry class at home. This option would allow many people who are unable to go to school everyday or have a disability to complete a Chemistry course on their own time, yet provide the student with an at home teacher.

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Having an interactive video game would cut expenses for school and for students. Having texts on CDs eliminates the cutting down of trees and allows schools to offer lower prices for required text. Schools would no longer have to continually by next texts books and charge students over a hundred dollars a book. Instead a student could buy a CD and just go on-line to update as the companies change slight information in the text. Having an interactive video game would also allow schools the opportunity to save money on labs and materials. This would also allow for the school to eliminate the potential dangers that may occur in a lab. Interactive video games would also allow for students to concentrate more on the lab, instead of worrying about how much to measure out or if there was a human error in the results. As you can tell there many positive things that an interactive video game allows for students and even the schools to achieve. One can only wait and see what will happen in the future, but I believe there is definitely a spot for interactive video games. (540)

When the first videogames were introduced and gaming consoles were invented, the public thought they wouldn”t last more than a few years. Almost thirty years later, the business is still going strong with advancements in technology almost overnight.

The introduction of videogames and game consoles to society created a market that has had a huge impact on teenagers and the amount of time that they spend playing video games. There is an educational importance that they can acquire from playing video games.

Back in the Seventies when videogames were first introduced, they were only available to the public in arcades as coin operated machines. The first arcade game, called Space Invaders, did not do well, but when Pong was introduced to the arcades in the mid-seventies there just weren”t enough machines to go around. Arcades were having problems with the machines jamming with quarters.

Home consoles were not made available to the public until a few years later, and then the market boomed. Within the first year, 200,000 Atari consoles were sold at $250 each. Over the next few years Atari came out with games like Centipede, Pitfall, Frogger, and Pacman. After a few years the videogame industry kind of washed out. This would soon be changed.

In the early eighties, a new game console called Nintendo was on the market. Advancements in technology brought about the Super Nintendo and games with more definition such as Super Mario and Double Dragon. Nintendo and Super Nintendo had not yet explored the concepts of teaching and videogames. In fact, this would not be done for another ten or so years.

Over the last five years, various game consoles such as Nintendo 64, Playstation, Playstation One, Playstation 2, Xbox, GameCube, and Dreamcast have prospered on the market. Within the aspect of change, the game has gone from a cartridge to a CD, and the graphics have changed significantly. As mentioned in previous presentations, 3 dimensional graphics can help the user of the videogame to see all of the material from every angle possible. Playing a football game has gone from arcade mode to looking and sounding like an actual football game. The football player”s body builds and even hair color can be changed, whereas, back in the day, you could only move left, right, up, and down.

Recently, technology has brought about educational games like Tamagotchi, which teaches kids with cystic fibrosis how to take care of their bodies so that they can function as normally as possible. Packy and Marlon is another interactive game used to teach diabetic children how to check their blood glucose and administer insulin to themselves. The game is set up to ask questions in order to gain points and levels. Children must answer these questions correctly in order to advance to the next level of “teaching.” This kind of teaching (through videogames) has an unusual effect on the comprehension of certain subjects. A child”s comprehension and their expand of knowledge are increasing rapidly via this kind of education because, according to recent case studies, children are comprehending more when they have to choose the correct answer or start over. Also, their hand-eye coordination is challenged, providing a stimulating response to help them to overcome otherwise time-consuming tasks when faced with them. (544)

Try to think about the most difficult aspect of teaching. There are many that would say that relating the material to something that the student enjoys if a very good way of teaching. Then think about what almost all children and students enjoy doing. The answer is video games. It is hard to find someone that doesn”t enjoy a great video game complete with strategies, graphics, and videos. Most people would say that it is impossible to relate a video game to chemistry but it can be done with the right amount of imagination and ingenuity.

An article from Technology Review tells the reader to imagine returning home with a student after school hours. At this point the article then goes into how the reader would observe the student in engaging in video games that he/she is more eager and willing to learn the rules and strategies of that game than any other homework assignment or test that student might have. Also the student would retain and recollect more things that happened in the game than he/she ever would in the classroom. Face the fact; younger people want things that are more entertaining and “fun” for the individual. If it were possible to bring entertainment to a level of learning through video games it would be an incredible breakthrough in the education system.

It seems easy to think about how to make a video game that people can enjoy and learn from, but the hard part is to get an interactive learning game that would appeal to high school or college students. I believe learning chemistry through a video game could work really well if you took a role-playing game, such as Final Fantasy for the Playstation 2 console. This is one of the more prestigious games that are available because of the outstanding graphics and gameplay that are provided. The game also includes events throughout the game where the player must fight different enemies and also the infamous main bosses that all good video game are equipped with.

So how is chemistry going to be taught through this video game? Quite simply actually, different levels of the game or maybe different lands that you travel to can be related to one main topic or idea, or as schools like to call them chapters. Throughout the game there are many tasked that must be done in order to proceed in the game. The tasks at hand would be related to the main topic or idea of the land or level. Some of these tasks include reading different stones, scrolls, or artifacts that are collected in the game, which may contain inscriptions that tell about different aspects of chemistry. After reading such inscriptions the player would have to travel to a certain destination and use the knowledge of the inscriptions to complete other tasks that may involve finding the correct molarity or pH of a certain solution that could be used to destroy an evil force. This would be one part of the raw learning experience.

There are other ways raw learning can be accomplished. This can be done by strangers that approach you throughout the game that will ask you questions about relating topics of the corresponding level or land that the player is in. According to a correct or incorrect response determines what happens to your character. Therefore the player does not want to answer many questions wrong because nasty thing will happen to him, such as evil spells that hurt your character or are forced to fight strong monsters because of mysterious powers that somehow followed the stranger.